Factorio Solar Panel Start

Every other power source requires a constant influx of resources to produce power.
Factorio solar panel start. Based on advanced electric mod but toned down. Includes electric miners and some belts to skip past burner phase. 1 year 4 months ago 0 16 0 17 3603. Portable solar panels are the basic power generating units for modular armor and the spidertron they provide only a small amount of power and only during the daytime.
Includes enough solar panels and accumulators to skip steam power till you can make your own solar power. You see with solar there is some initial investment but after that power is simply free. First tier is 5x power second tier 5x the first. 4 thermal solar panels that produce heat instead of energy.
Solar is the ultimate in resource to power ratio. 3 new steam turbines for mid game. 3 new basic heat exchangers for mid game not intended for nuclear power use a cheaper thermal conduit for early game. As you ve shown solar panel is active for t1 t3 0 5 0 2 0 7 of the day.
10 1 000 000 10000000 to get the kw hours 10000000 60 60 2777 7777777777777777777777777778 to get kw seconds 2777 7777777777777777777777777778 60 46 29629 as a solar panel produces 60 kw. Solar panels and accumulators optimal ratio. Two more tiers of solar panels and accumulators. During daylight hours every panel provides the maximum power level 60kw.
Redid graphics and technology structure and costs. 0 16 0 17. Which means that solar panel is effective 70 of the time or you could say that solar panel produces 42kw of power on average. Batteries and personal solar panels.
The optimal ratio is 0 84 21 25 accumulators per solar panel and 23 8 solar panels per megawatt required by your factory this ratio accounts for solar panels needed to charge the accumulators this means that you need 1 428 mw of production of solar panels and 100mj of storage to provide 1 mw of power over one day night cycle. In the perfect ratio it gives you 42kw per solar cell for 0 resources amortized over time. Given that here s a table to easily find out how many solar panels and accumulators you need to reach desired power output. 1 salt evaporation pond to create salt for heat storages.
To calculate the number of panels to get 10 gw hours are is follows. This means one solar panel produces an average of 42 kw over one day and night cycle. An easier start with solar power. Portable solar panels can be used to slowly recharge energy shields out of combat but are nearly useless for personal laser defense or exoskeleton even with a large number of batteries.
3 heat storages based on molten salt technology.