Fallout 4 Siding With Institute And Railroad

For fallout 4 on the playstation 4 a gamefaqs message board topic titled siding with the railroad vs.
Fallout 4 siding with institute and railroad. No one is helping the synths so that is what the railroad exclusively focuses on. Have a far bigger. The fallout series has long established itself as one of gaming s powerhouse franchises and alongside the elder scrolls sits proudly as one of bethesda s greatest accomplishments. All four factions will have been met by that time they are the brotherhood the minutemen the railroad and the institute.
I would go for institute. Personally i like the bos things a bit better but that might be a carryover from the original fallout and fallout 3. Since fallout 3 the perspective of the railroad has always been that there are plenty of other people out there helping the humans and the mutants. I usually side against the institute no matter what so i may be biased.
The railroad is a faction in fallout 4. There are four endings to fallout 4. From its humble roots in turn based strategy on pc to its modern day status as a household name fallout boasts a quality that very few can deny this standard of quality can be seen in the 2015 release fallout 4. Siding against the railroad means you d be picking up more reinforced railroad coats gauss rifles and raillway rifles.
Nov 17 2015 7 47pm railroad makes no sense to me they are kind of like fallout 4 s versions of sjws in my opinion. Minutemen and railroad become enemies should the player character not trigger the evacuation signal before destroying the institute and then speak to desdemona the railroad will become hostile to the player character there are claims that the player character can get tactical thinking if the brotherhood of steel still exists and they didn t get the quest earlier. I mean their ideology doesn t make a lick of sense. While the exact origins of the railroad are unclear and deeply shrouded in mystery it can be determined that the organization has been in existence since the creation of the first successful generation 3 synths by institute scientists around the 2220s.
The railroad is an underground movement with a primary aim of freeing sentient synths from their creators at the institute. They are concerned with equal rights for synthetic humans. The main story concludes once you reach the institute. So in the end siding with the railroad.
After that point you re given the choice of either helping one of the main four factions. Operating as an underground liberation force similar to the historical underground railroad which escorted slaves to freedom the railroad works to free and ensure the future safety of synths created by the institute. Siding with the minutemen.