Fallout 4 Siding With The Institute Ending

For fallout 4 on the playstation 4 a gamefaqs message board topic titled siding with the institute and lowkey claiming the moral high ground.
Fallout 4 siding with the institute ending. The minutemen of course are spared from the institute. All companions comment on the institute ending. It is possible to stay on positive terms with the railroad and brotherhood of steel by not making any of those two factions hostile. Deacon and danse are missing for story reasons.
All four factions will have been met by that time they are the brotherhood the minutemen the railroad and the institute. The main story concludes once you reach the institute. You re the leader and you can save the planet. Companion reactions upon siding with the institute and witnessing the destruction of the brotherhood and their prydwen airship.
You will need to complete a. In this ending the minutemen become the dominant force in the commonwealth and the player character restored the minutemen to their full power. Sounds like piper is close. Fallout 4 destroying the brotherhood siding with the institute aftermath mercenary mulluns.
Hancock and codsworth don t say anything here but they comme. There are four endings to fallout 4. 1 2 3 4 5 6. After that point you re given the choice of either helping one of the main four factions.
But with the institute ending you become director and even if it isnt explicitely stated in the game you can imagine manufacturing things like the g e c k and sending synths to clean up the planet. If you decide to pledge final loyalty with the institute faction in fallout 4 then you will no longer be able to complete quests or contact allies of other factions.